Quake Live : First Impressions
February 22, 2008![]()
Browser launched FPS death-match Quake Live has just gone into beta and DPoT are here to relay to you the reactions to it.
Housewife and SE regional Solitaire champ, Kathy Doonce was our contact inside the beta. “The most shocking thing was that the mouse pointer didn’t move, which I’ve never seen happen in a Windows game before, but that’s not the weird bit.” Kathy at this point shifted uneasily in her seat, “When you move the mouse, the pointer which isn’t even an arrow stays still and the game moves around instead, it was most unnerving and exciting at the same time.”
“I was most disappointed that there was no tutorial, normally a web game has a cute little animal that tells you how to play but I was just put straight into the game and I hadn’t clue what to do,” she recalls with bemusement. “The game seemed to be in a room that I could look at in any direction. So I first thought it was one of those locked room games where you find clues and items to escape so I tried clicking on the doorway.”
“It makes an odd noise when you click, a bang in fact. And what’s more, nothing happened, I guess I wasn’t going to escape Quake Live that easily. Then another odd thing happened, text messages started appearing in the window.” “A chat window?” we prompted. “Yes, I knew so because they were using mobile-speak, substituting numbers for syllables and all that. I guessed that it was some sort of help chat as the game was obviously hard.”
“Eager to get started I tried to type something back and I discovered something new,” she enthused, “The words I typed didn’t get sent to the help window but I noticed that when I typed certain keys the game moved again, very much differently to the mouse.” “After some exploration I discovered that I could move around Quake Live which explains why clicking on stuff didn’t work.” Looking quite proud of herself Mrs Doonce continued, “The key choices were quite odd though. But I think I figured it out : W for walk, A for askew, D for deviate and S for stand back. Although I think they should have used X for ex-filtrate as that makes the keys symmetrical.”
Now able to explore, Kathy continues with her discoveries, “I left the room I was in after collecting all of the rotating objects inside. No clicking was necessary, I just had to walk into them. I came upon a big room and was amazed to see it full of weird looking people all running and jumping with brightly coloured things flying everywhere.” Kathy is wide eyed as she tells us this, “I tried clicking on them to see if I could control them in case this was some sort of Sims game. I think it worked because one of them turned to face me, sent brightly coloured stuff at me and then I was warped to another room!”
“I left that room and came across another open space again I clicked one of the strange men and he warped me somewhere else. I slowly came to realise that this was how you escaped Quake Live. You must have to click on the men in the right order to go through the right rooms and escape!”
So we left Kathy sat at her computer with a notepad at her side, blissfully clicking on men and making notes. She promises to send word when she finally escapes.


